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Posted: May 8th, 2022

lab homework

Question description

hi,im taking COSC109008 which is lab class. im looking for someone helps me with my lab home work.
Our first moviewill
be an animation showing a nature scene. We will create a movie showing the sun
rise and a cloud flying in the sky. The movie will also have credits which show
who created this movie. This movie will have one scene, 40
frames and four layers.
Procedure
Use Start / Prog Use Start / Programs / Adobe
Design and Web Premium CS6 / Adobe Flash Professional CS6 to start
Flash. Select File / Create New/ ActionScript 3.0. To ensure that
all controls are shown on the screen, select View / Magnification /
Show All, and select View/Preview Mode/Full. The properties
window should show to the right of your screen by default. If you
don't see this window, select Window / Properties to open it.
Flash has a dialog box called Document Properties
that allows you to change the main characteristics of your movie. The
default background for each movie is white. Our movie will show the sky,
so we would like to change the color of the background to blue. Select Modify
/ Document and in the dialog box that appears, click on the Background
Color button. In the color palette that then appears, click on a light
blue shade for your background. Then click OK.
Create a sun. To help with
this step, refer to the picture above. To make your sun, click and hold
the rectangle tool, then select the oval tool. Use it to drag out a
medium sized circle in the lower left portion of the stage. To fill your
circle, choose the Paint Bucket tool in the Toolbox. Then
click on the Fill Color button in the Toolbox, and in the
color palette than appears, choose an appropriate color for your sun.
Finally, click the Paint Bucket tool inside your sun to fill the
sun with your chosen color.
Animate your sun. Select the Pointer
Tool in the upper left corner of the Drawing Toolbox. Select
all of the sun (the interior and the outline) by drawing a rectangle
around the sun. Next, choose Insert / Classic Tween. Flash converts
your sun automatically to a symbol (placing it in the library).
Define the final
position of your sun. Click directly under the timeline in frame 40,
the final frame of our animation. We want to use 40 keyframes to make the
sun rise from the lower left to the upper right. This means that in frame
40, the sun will be in its final position, at the upper right of the
screen. Choose Insert / Timeline / Keyframe to make this a
keyframe. Notice the solid arrow between frame 1 and frame 40 signifying a
successful motion tween. Now we move the sun to its position in
frame 40. With frame 40 still selected, single click on your sun to
select it and drag it to its final position in the upper right area of the
stage.
Change the color of your sun.
Note that unlike a real sunrise, your sun does not change color as it
rises. In this step, you will make your sun change color as it rises.
Select frame 1, click on your sun once to select it. In the Properties
Window (to the right of the stage) in the color effect list select
Tint. Click on the color selection square, select a shade of
orange, adjust the percentage of the orange tint and watch your sun change
color. Play your animation to see your sun change color as it rises! Make
sure to un-select your sun by clicking anywhere on the canvas outside of
the sun. Let's check our animation. To play your animation, choose Control
/ Rewind then Control / Play.
Adjust the path of the sun.
When we played the movie we noticed that the sun is taking a straight path
from the lower left to the upper right. We would like to curve the path a
little. Click on the timeline in frame 20. Flash now shows you the sun in
the position in frame 20. Drag the sun a little further up. Flash now
shows a bullet in this frame, meaning that it now designed this frame as a
new keyframe. Control / Rewind and Control / Play your movie
again. Add a few more keyframes to make the path look like a curve.
Save your project on your disk. To
do this, choose File / Save As, navigate to your disk and
give your movie the name MyMovie.fla, then click the Save
button.
Add another object (cloud) to your movie. Since
we want to animate our new object we will place the new object on its own
layer. To insert a new layer, choose Insert / Timeline / Layer.
Note that this new layer, called Layer 2, is at the top of the list
of layers. (You might have to move your Toolbox out of the way to see the
layer name.) This means that objects in Layer 2 will appear on top
of objects in Layer 1. If necessary, you can rearrange the ordering
of the layers (called the stacking order) in a scene. The
name of the currently active layer is indicated in bold face and in this
case is Layer 2. You can change the active layer by clicking on the
name of the layer. Try this a few times but leave Layer 2 as the
active layer when you are done.
Create a cloud to fly across the sky. Create
a new layer for the cloud. Our keyframes for each layer will be again
frame 1 and frame 40. Make sure that layer 2 is the active layer (click on
it if necessary). Draw a cloud on the left, upper side of the stage.
Animate your cloud. Select the Pointer
Tool in the upper left corner of the Drawing Toolbox. Select
all of the cloud (the interior and the outline) by drawing a rectangle
around the cloud. Next, choose Insert / Classic Tween. Flash
converts your cloud automatically to a symbol (placing it in the library).

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Define the final
position of your cloud. Click directly under the timeline in frame 40,
the final frame of our animation. We want to use 40 keyframes to let the
cloud fly across the sky. This means that in frame 40, the cloud will be
in its final position. Choose Insert / Timeline / Keyframe to make
this a keyframe. Notice the solid arrow between frame 1 and frame 40
signifying a successful motion tween. Now we move the cloud to
its position in frame 40. With frame 40 still selected, single click
on your cloud to select it and drag it to its final position towards the
right portion of the stage.
Change
the stacking order. Drag the bar labeled Layer 1 up
into the position where the bar labeled Layer 2 is. Again rewind and play
your movie and note the changes.
Add
credits that show the creator of this wonderful movie!
Insert a new layer by selecting Insert / Timeline / Layer. Layer 3
should now be your active layer. Select frame 20 of layer 3 to be your
first keyframe. Click on frame 20, then select Insert / Timeline /
Keyframe. In the Toolbox, choose the text tool. In the
Properties Window, select Font and set the font to Arial.
Set the text size to 18 and the text style to Italics. Make
sure the properties box shows static text. Click somewhere in the
lower half of the stage and type three lines of text:
This
fantastic movie was created by Joe Student (replace with your name) COSC 109 section M 8 am (replace with your section)
Now click on frame 40 for layer 3, then select Insert
/ Timeline / Keyframe. Our text will not move, it is just required to
stay on the screen from frame 20 to frame 40. Rewind and play your movie.
Should you need to delete any frames, you can do so by right-clicking on
the frame(s) to remove, then select Remove Frames.
Add one additional object. Improve
the movie by adding an additional object, for example, a bird, or a kite.Insert an additional layer. Place an object of your choice on this
layer towards the top of the screen. The object can be any item of your
choice. Make this item move from the top of the screen to the bottom of
the screen.
Save your movie. Select File/Save
As, select Save as Type: Flash Document (*.fla). For a file
name, type anim1.
All Done!
Before we post our movie to Blackboard, let’s take a look at file
formats for Flash animation. Remember the native Flash format is file
using the .fla extension. The .fla format is the format that is
needed if you want to make any changes to your file. However, this is
not the file format that we want to post to Blackboard. If we post our animation on the web using the
native .fla format we would have two disadvantages. The first disadvantage
is that this format would allow anyone to download our animation,
manipulate it and use it for their own purpose. The other disadvantage is
that files in .fla format require the full Flash software to be present on
the viewer's computer.
File Formats. The easy
solution for this dilemma is a conversion from .fla format to a so-called
Flash Player format. This format is called shockwave and has a file
extension .swf. Before you convert your movie make sure to save it in
native .fla format. Select Control / Play All Scenes (to show all
scenes of your movie), select Control / Rewind (to make sure
your movie starts from the beginning), select Control / Loop
Playback (this option will continuously play your movie). Now we are
ready to export the movie to Flash Player format. Select File / Export
Movie. In Save as Type, select Flash Movie (*.swf), as file
name type anim1. If a dialog box appears, click the box Protect
from Import and Compress, this will lock your file and prevent
other users to copy your file and reduce the file size of the animation.
Accept all other default values.
You should now have two files saved, anim1.fla
and anim1.swf. Post the file anim1.swf to Blackboard using the Flash
Animation 1 discussion board. Check your work (to play your
movie in Blackboard, right-click
on the attachment and select open file in new window).
Grading
Criteria
Movie must contain 4 layers
Layer 1 contains the sun moving from the lower left to
the upper right corner of the screen, sun must change color
Layer 2 contains the cloud moving from the left area of
the screen to the right area of the screen
Layer 3 contains your credits and must start after
the cloud has moved some
Layer 4 contains an object of your choice moving from
the top of the screen to the bottom of the screen
Movie must be posted in .swf format

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